- The astronaut in war foot
Dead Space returns for all the fans of movies of terror. Many people did not believe in his success, but the game went so far as to sell more than two million copies and attracted a big quantity of good criticism in the press. The project also has served as base for a series of comics, movies of animation and one pretipples of Dead Space: Extraction of the Wii.
This work is a consequence of that one. Visceral Games approached the fans of Survival Horror and it is giving him his special approach to satisfy the expectations of the public; the communication with the clients has helped to put quickly the team of programming before new targets. The action of the second part is carried out three years later and on board of the ship Ishimura. Isaac Clarke, after the meeting with extraterrestrial forces that almost causes him the death, survived a terrible blow and it remains in a hospital near to an orbit about Saturn. The station is very different from what was seen in the first part, this time the interior of the ship is impressive and it possesses a completely different architecture. There are rich and poor areas, public spaces, corporate offices, and this way successively. A city is not a bogey, it is full of persons in contrast to the first meeting with the necro-morfos "infection". The mutations that it could see in his previous adventure have affected at the rate of the perception of the reality and help to turn the world that surrounds us in a surrealistic nightmare. So Isaac not always can be sure of what it sees.
Visceral Games across the results of a survey revealed that many players were considering original Dead Space to be much depressant and could not sit down behind the screen any more than one hour (it needs an obligatory rest in order to recover the breath and to manage more). Nevertheless, it does not go away to transform in a shooter in the style of Gears of War.
Writers of the genre of action have realized several propositions. For example, Isaac will be more agile, he will perfect his art of the possession. The Arsenal will turn out to be enriched, for example, on having added a firearm that shoots metal stakes (like a gadget that the vampires' hunter Blade was possessing). With this weapon extremities will be able to be cut easily or attack fixing to a particularly agile creature to the wall. Although also we will have old acquaintances like the Cutter of plasma that was working so well in the first part.
Another characteristic that is trying to transform really this consequence will be the behavior of the Necromorfos. For example, in the game there are harassing mutants who always act in team and try to attack the hero behind. And if you see to an alone monster in the dark corridor, I do not advise you immediately to jump in the hunting for because the most probable thing is that you fall down in a pitfall. Also, the enemies, are more numerous, something that theoretically would do the most vibrant and tense struggle. Nevertheless, Isaac has a letter in his sleeve: his telekinesis. Really it is going to be able to throw objects placed around, in order there is protected herself himself (much to the style Bioshock and as in the first part of Dead Space).
Most of the details of the consequence are supported even secretly. What events happened in the interval between the first one and the second part? It is not clear in what direction the plot is going to evolve and what role a local church redeems. A thing is sure the high production cost; although of that the developers prefer to keep silence. Nevertheless, in one of the illustrations of Dead Space 2 do three heroes appear with suits, that means that we will see a way cooperative? Why not...
Let's hope that the loyalty to the laws of the genre of terror should prevail over the indulgence to a public afraid of this setting. After all, this fear of the astronauts of the unknown thing must be captured also in this second part.
Platforms: PS3, Xbox360 and PC
Date of issue: Summer 2010
Source: Gameinformer.com
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